Stage Crew Engineering with Pete Doherty

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Pete Doherty unpacks the behind-the-scenes work that enables experiential projects to run. Pete frames creative technology as experience-making: building the kind of systems that power museum installs, gallery pieces, location-based entertainment, and other tech-enabled environments where the audience is meant to feel something.

From there, Pete shares a high-stakes red-carpet build with Fake Love: a wall of Windows hybrid devices used to showcase fan-submitted “light side / dark side” performances at the debut of Star Wars: The Force Awakens. The conversation highlights what success looks like in these moments: coordinated playback across a fleet of devices, networking reliability under pressure, and the practical reality that creative ambition often depends on careful operational engineering.

Pete then describes an ambitious multi-vendor integration: the Meta Store (circa 2020), built as a physical showcase for metaverse product demos at Meta’s Burlingame campus. We revisit the “stage crew engineering” theme: DevOps for reproducibility and recovery and using infrastructure-as-code to rebuild quickly. The episode closes with a peek into Pete’s prototyping preferences (Elm and its fork Gren) and candid notes on where AI coding tools help, and where niche stacks still stump them.



Music

21 Ghosts III by Nine Inch Nails, licensed under CC BY-NC-SA 3.0

Published

Feb 3, 2026

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